- Commander Nexus
- Archetypes
- Extra Combats
Extra Combats
Extra Combat decks get to attack more than once in a single turn, so their creatures can hit twice or more. They pair with cards that creatures, because a creature that attacked is usually and cannot attack again until it untaps.
- KindArchetype
- Cards49
An archetype is a whole game plan: the way a deck tries to win.
How it plays
You play cards that give you a second combat phase in the same turn, so your creatures attack twice. Cards that your creatures between combats let the same creatures attack both times.
How it wins
By doubling the damage of a creature deck. A creature that hits for ten twice a turn takes a player from forty to twenty in one go, and damage doubles too.
What beats it
Blockers with , which kill your attacker on the first combat. A at , in the middle of your turn, costs you both attacks.
If this is your first deck
A second deck. The combat rules are the same both times, but keeping track of what is and what has already attacked takes a little practice.
Commanders to Start With
The most played commanders where Extra Combats is one of their two main plans, in order from EDHREC, a site that counts the Commander decks players post online.
Example Cards
Open the full glossaryCommanderThe legendary card that leads your deck, and the name of the format itself. Your commander starts the game in the command zone instead of in your deck, and you can cast it from there. If it leaves the battlefield you can send it back and cast it again, paying 2 more mana each extra time. It is usually a legendary creature; a few other cards say they can be your commander.
Open the full glossaryDeathtouchAny amount of damage from a creature with deathtouch is enough to destroy the creature it damages, however high that creature's toughness is.Open the full glossaryBoard WipeA spell that destroys or removes most or all creatures at once, resetting the battlefield for everyone. Also called a sweeper or a wrath.Open the full glossaryInstant SpeedAble to be used at any time, including during an opponent's turn or in the middle of combat, as opposed to sorcery speed, which is only on your own turn before you attack.Open the full glossary