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Eriette, the Beguiler

Eriette, the Beguiler

Legendary Creature — Human Warlock

Eriette wants a deck that arms its creatures with weapons and armor. It also suits a deck that steals its opponents' creatures and spells.

  • Mana cost1 genericwhiteblueblack
  • White, Blue, Black ()
  • Power / toughness4 / 4
  • RarityRare

Lifelink

Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.

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Archetypes
Themes

Cards That Fit Eriette, the Beguiler

Picked for what they do in Eriette's deck. When two cards do the same job, the one with the lower comes first. All of them fit Eriette's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Eriette, the Beguiler

explain how Eriette works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 12 Apr 2024

If the Aura you control becomes unattached from a nonland permanent (most likely because the Aura left the battlefield) before Eriette’s triggered ability resolves, you won’t gain control of that nonland permanent at all.

Wizards of the Coast 12 Apr 2024

If the mana cost of a permanent includes {X}, X is 0 for the purpose of determining its mana value.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Eriette, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBPlayers write colors as letters: W for white, U for blue, B for black. Blue is U because B was already taken by black.EquipmentEquipment decks attach artifacts called Equipment to their creatures to make them bigger and harder to stop. You pay a cost to equip each one, and it stays on the battlefield when the creature dies, ready to move to the next.Open the Equipment pageEquipment PayoffRewards you for casting or attaching Equipment: drawing cards, attaching for free, or attaching at instant speed. Puresteel Paladin, Sigarda's AidOpen the Equipment Payoff pageTheftTheft decks take control of opponents' creatures and other cards, or cast spells from their decks, and use them against them. Some steals last one turn so you can attack with the borrowed creature; others are permanent.Open the Theft pageTheftTakes something that belongs to an opponent: a creature, another permanent, or even a spell cast straight off the top of their deck. Act of Treason, Hellkite TyrantOpen the Theft page