- Commander Nexus
- Commanders
- Excava, the Risen Past
Command zone
Excava, the Risen Past
Legendary Creature — Spirit Horse
Excava wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Horses or Spirits.
- Mana cost
- White, Red ()
- Power / toughness3 / 3
- RarityMythic
Flying, haste
Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
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- Archetypes
Cards That Fit Excava, the Risen Past
Picked for what they do in Excava's deck. When two cards do the same job, the one with the lower comes first. All of them fit Excava's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for Excava, the Risen Past
explain how Excava works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
An artifact creature card or enchantment creature card returned this way will have base power and toughness 1/1.
An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.
If a card in a graveyard has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
If another effect causes one of the returned permanents to become a creature and sets its base power and toughness as it does so, that creature will have that power and toughness; it won't be 1/1. However, a Vehicle returned this way will remain a 1/1 if you crew it, and a Spacecraft returned this way will remain a 1/1 even if enough charge counters are placed on it for it to become a creature.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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