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Experiment Kraj

Experiment Kraj

Legendary Creature — Ooze Mutant

Experiment Kraj wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Mutants or Oozes.

  • Mana cost2 genericgreengreenblueblue
  • Blue, Green ()
  • Power / toughness4 / 6
  • RarityRare

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

tap: Put a +1/+1 counter on target creature.

Build a deck with Experiment Kraj Find it in the app

Archetypes
Themes
  • Mutants
  • Oozes

Cards That Fit Experiment Kraj

Picked for what they do in Experiment Kraj's deck. When two cards do the same job, the one with the lower comes first. All of them fit Experiment Kraj's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Experiment Kraj does6

The 6 Cards

Rulings for Experiment Kraj

explain how Experiment Kraj works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 May 2006

Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.

Wizards of the Coast 8 Jun 2016

Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Experiment Kraj, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageAbility SharingGives your creatures the activated abilities of other creatures, often ones sitting in a graveyard. An activated ability is one you choose to use by paying a cost, written as “cost: effect”. Necrotic Ooze, Marvin, Murderous MimicOpen the Ability Sharing page