- Commander Nexus
- Commanders
- Faramir, Steward of Gondor
Command zone
Faramir, Steward of Gondor
Legendary Creature — Human Noble
Faramir wants a deck that turns its opponents against each other. It also suits a deck that makes an army of small creatures and attacks with all of them.
- Mana cost
- White, Blue ()
- Power / toughness2 / 2
- RarityRare
Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch.
At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
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- Themes
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- Humans
- Legends Matter
- Nobles
Cards That Fit Faramir, Steward of Gondor
Picked for what they do in Faramir's deck. When two cards do the same job, the one with the lower comes first. All of them fit Faramir's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Humans plan6
Rulings for Faramir, Steward of Gondor
explain how Faramir works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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