- Commander Nexus
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- Firesong and Sunspeaker
Command zone
Firesong and Sunspeaker
Legendary Creature — Minotaur Cleric
Firesong and Sunspeaker wants a deck that deals one damage at a time, again and again. It also suits a deck that deals damage straight to its opponents.
- Mana cost
- White, Red ()
- Power / toughness4 / 6
- RarityRare
Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
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Cards That Fit Firesong and Sunspeaker
Picked for what they do in Firesong and Sunspeaker's deck. When two cards do the same job, the one with the lower comes first. All of them fit Firesong and Sunspeaker's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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plan6
Rulings for Firesong and Sunspeaker
explain how Firesong and Sunspeaker works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A spell causes you to gain life if its cost or effect instructs you to gain life or if an instruction in its cost or effect is modified by a replacement effect and the modified event includes you gaining life. If a spell's cost or effect instructs a source with lifelink you control to deal damage, that spell causes that life gain as well.
Firesong and Sunspeaker's last ability doesn't trigger if a triggered ability of a white instant or sorcery spell or card causes you to gain life, such as the triggered ability of Renewed Faith when it's cycled.
If a red and white spell you control deals damage and also instructs you to gain life, Firesong and Sunspeaker's last ability triggers twice.
If a red and white spell you control deals damage to multiple things using the word "deals" only once, Firesong and Sunspeaker's last ability triggers only once. Similarly, if a red and white spell's effect causes it to deal damage to one thing and then deal more damage with a second instance of the word "deals," Firesong and Sunspeaker's last ability triggers twice, and so on.
If a source you control with lifelink deals damage to you, you gain and lose that much life simultaneously. Your life total doesn't change.
If a white instant or sorcery spell you don't control causes you to gain life, Firesong and Sunspeaker's last ability triggers.
If you gain an amount of life "for each" of something, that life is gained as one event and Firesong and Sunspeaker's last ability triggers only once.
The last ability of Firesong and Sunspeaker can't target a planeswalker or battle.
8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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