Skip to content
  1. Commander Nexus
  2. Commanders
  3. Flash Thompson, Spider-Fan

Command zone

Flash Thompson, Spider-Fan

Flash Thompson, Spider-Fan

Legendary Creature — Human Citizen

Flash Thompson wants a deck that slows the whole table down with rules everyone must follow. It also works in a deck built around Citizens / Peasants, Humans or Tap / Untap Loops.

  • Mana cost1 genericwhite
  • White ()
  • Power / toughness2 / 2
  • RarityUncommon

Flash

When Flash Thompson enters, choose one or both —

• Heckle — Tap target creature.

• Hero Worship — Untap target creature.

Build a deck with Flash Thompson Find it in the app

Archetypes

Cards That Fit Flash Thompson, Spider-Fan

Picked for what they do in Flash Thompson's deck. When two cards do the same job, the one with the lower comes first. All of them fit Flash Thompson's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Flash Thompson, Spider-Fan

explain how Flash Thompson works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 19 Sep 2025

If you choose both modes, the first mode will happen, then the second mode will happen. In particular, this means that if you choose the same target for both modes, it will be tapped before it is untapped.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Flash Thompson, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.StaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageUntapperUntaps permanents. Untapping a land or a mana-producing artifact effectively lets you spend that mana twice in a turn, which is why untap effects turn up in so many infinite combos. Seedborn MuseOpen the Untapper pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax pageTap / Untap LoopsCards that untap your permanents, so a creature or land can be used twice in one turn. Some untap effects create endless loops that win the game.Open the Tap / Untap Loops page