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Taranika, Akroan Veteran

Taranika, Akroan Veteran

Legendary Creature — Human Soldier

Taranika wants a deck that slows the whole table down with rules everyone must follow. It also works in a deck built around Humans, Soldiers or Tap / Untap Loops.

  • Mana cost1 genericwhitewhite
  • White ()
  • Power / toughness3 / 3
  • RarityRare

Vigilance

Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

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Archetypes

Cards That Fit Taranika, Akroan Veteran

Picked for what they do in Taranika's deck. When two cards do the same job, the one with the lower comes first. All of them fit Taranika's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Taranika, Akroan Veteran

explain how Taranika works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 24 Jan 2020

Any effects that modify the target creature's power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.

Wizards of the Coast 24 Jan 2020

Taranika's triggered ability can target a creature that's already untapped. It still becomes 4/4 and gains indestructible.

Wizards of the Coast 24 Jan 2020

Taranika's triggered ability isn't optional. If your only other creatures are bigger than 4/4, you'll have to shrink one for the turn.

Wizards of the Coast 24 Jan 2020

Untapping an attacking creature doesn't remove it from combat.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Taranika, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.StaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageUntapperUntaps permanents. Untapping a land or a mana-producing artifact effectively lets you spend that mana twice in a turn, which is why untap effects turn up in so many infinite combos. Seedborn MuseOpen the Untapper pageTap / Untap LoopsCards that untap your permanents, so a creature or land can be used twice in one turn. Some untap effects create endless loops that win the game.Open the Tap / Untap Loops pageHumility / Stat SettingSets creatures to a fixed power and toughness, or strips their abilities. It answers a threatening creature without destroying it, which matters against a commander: a neutralized one stays on the battlefield instead of going back to the command zone. Darksteel MutationOpen the Humility / Stat Setting pageTarget RemovalRemoves a single chosen permanent by destroying it, exiling it or returning it to its owner's hand, however big it is. It is the precise answer to one problem, as opposed to a board wipe that hits everything. Damage and -X/-X can miss a big creature, so they are Damage Removal and -X/-X Removal instead. Swords to Plowshares, Beast WithinOpen the Target Removal pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page