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Flatman

Flatman

Legendary Creature — Mutant Hero

Flatman wants a deck that makes huge amounts of mana for giant spells. It also works in a deck built around Heroes or Mutants.

  • Mana cost3 genericgreen
  • Green ()
  • Power / toughness1 / 10
  • RarityUncommon

Origami-Fu — 2 genericgreen: Switch Flatman's power and toughness until end of turn.

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Cards That Fit Flatman

Picked for what they do in Flatman's deck. When two cards do the same job, the one with the lower comes first. All of them fit Flatman's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Flatman does6

The 6 Cards

Similar Commanders

Commanders that share the most with Flatman, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.Big ManaBig Mana decks build up far more mana than usual, then spend it on huge spells. Some are X spells, which have X in their cost and get stronger the more mana you put in.Open the Big Mana pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets mean