- Commander Nexus
- Commanders
- Frodo, Adventurous Hobbit
Command zone
Frodo, Adventurous Hobbit
Legendary Creature — Halfling Scout
Frodo wants a deck that gains life over and over and gets rewarded for it. It leads the ready-made Food and Fellowship deck (2023).
- Mana cost
- White, Black ()
- Power / toughness1 / 3
- RarityMythic
Partner with Sam, Loyal Attendant
Vigilance
Whenever Frodo attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
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- Archetypes
- Themes
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- Halflings
- Scouts
- The Ring Tempts You
Cards That Fit Frodo, Adventurous Hobbit
Picked for what they do in Frodo's deck. When two cards do the same job, the one with the lower comes first. All of them fit Frodo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Decks Led by Frodo, Adventurous Hobbit
Frodo leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Food and FellowshipOfficial precon
All 100 Cards
Commander · 2
Creatures · 31
- 1×Banquet Guests
- 1×Bilbo, Birthday Celebrant
- 1×Birds of Paradise
- 1×Butterbur, Bree Innkeeper
- 1×Eagles of the North
- 1×Essence Warden
- 1×Farmer Cotton
- 1×Feasting Hobbit
- 1×Generous Ent
- 1×Gilded Goose
- 1×Gollum, Obsessed Stalker
- 1×Great Oak Guardian
- 1×Gwaihir, Greatest of the Eagles
- 1×Landroval, Horizon Witness
- 1×Lobelia, Defender of Bag End
- 1×Mentor of the Meek
- 1×Merry, Warden of Isengard
- 1×Mirkwood Bats
- 1×Motivated Pony
- 1×Orchard Strider
- 1×Pippin, Warden of Isengard
- 1×Prize Pig
- 1×Prosperous Innkeeper
- 1×Rapacious Guest
- 1×Rosie Cotton of South Lane
- 1×Savvy Hunter
- 1×Shire Shirriff
- 1×The Gaffer
- 1×Tireless Provisioner
- 1×Treebeard, Gracious Host
- 1×Woodfall Primus
Instants · 6
Sorceries · 9
Artifacts · 9
Enchantments · 5
Lands · 38
- 1×Access Tunnel
- 1×Ash Barrens
- 1×Brushland
- 1×Canopy Vista
- 1×Command Tower
- 1×Evolving Wilds
- 1×Exotic Orchard
- 8×Forest
- 1×Fortified Village
- 1×Ghost Quarter
- 1×Graypelt Refuge
- 1×Isolated Chapel
- 1×Murmuring Bosk
- 1×Necroblossom Snarl
- 1×Path of Ancestry
- 4×Plains
- 1×Rogue's Passage
- 1×Sandsteppe Citadel
- 1×Scattered Groves
- 1×Scoured Barrens
- 1×Shineshadow Snarl
- 1×Shire Terrace
- 1×Sunpetal Grove
- 4×Swamp
- 1×Woodland Cemetery
Rulings for Frodo, Adventurous Hobbit
explain how Frodo works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
Each time the Ring tempts you, you must choose a creature if you control one.
Frodo, Adventurous Hobbit's ability looks at how much life you've gained in the turn, even if it wasn't on the battlefield when you gained life. It doesn't care if you also lost life, even if you lost more life than you gained.
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
If you haven't gained 3 or more life by the time Frodo, Adventurous Hobbit attacks, the ability won't trigger at all.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Frodo, Adventurous Hobbit and Sam, Loyal Attendant are your commanders, your deck may contain cards with white, black, and/or green in their color identity, but not blue or red.
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
The Ring tempts you just once, no matter how much life you've gained past 3 life.
The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.
To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
19 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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