Skip to content
  1. Commander Nexus
  2. Commanders
  3. Frodo, Adventurous Hobbit

Command zone

Frodo, Adventurous Hobbit

Frodo, Adventurous Hobbit

Legendary Creature — Halfling Scout

Frodo wants a deck that gains life over and over and gets rewarded for it. It leads the ready-made Food and Fellowship deck (2023).

  • Mana costwhiteblack
  • White, Black ()
  • Power / toughness1 / 3
  • RarityMythic

Partner with Sam, Loyal Attendant

Vigilance

Whenever Frodo attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.

Build a deck with Frodo Find it in the app

Archetypes
Themes

Cards That Fit Frodo, Adventurous Hobbit

Picked for what they do in Frodo's deck. When two cards do the same job, the one with the lower comes first. All of them fit Frodo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Decks Led by Frodo, Adventurous Hobbit

Frodo leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

Rulings for Frodo, Adventurous Hobbit

explain how Frodo works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Jun 2023

"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."

Wizards of the Coast 16 Jun 2023

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Wizards of the Coast 16 Jun 2023

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

Wizards of the Coast 16 Jun 2023

Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

Wizards of the Coast 16 Jun 2023

Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

Wizards of the Coast 16 Jun 2023

Each time the Ring tempts you, you must choose a creature if you control one.

Wizards of the Coast 16 Jun 2023

Frodo, Adventurous Hobbit's ability looks at how much life you've gained in the turn, even if it wasn't on the battlefield when you gained life. It doesn't care if you also lost life, even if you lost more life than you gained.

Wizards of the Coast 16 Jun 2023

If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

Wizards of the Coast 16 Jun 2023

If you haven't gained 3 or more life by the time Frodo, Adventurous Hobbit attacks, the ability won't trigger at all.

Wizards of the Coast 16 Jun 2023

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Frodo, Adventurous Hobbit and Sam, Loyal Attendant are your commanders, your deck may contain cards with white, black, and/or green in their color identity, but not blue or red.

Wizards of the Coast 16 Jun 2023

Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

Wizards of the Coast 16 Jun 2023

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

Wizards of the Coast 16 Jun 2023

Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

Wizards of the Coast 16 Jun 2023

The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

Wizards of the Coast 16 Jun 2023

The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

Wizards of the Coast 16 Jun 2023

The Ring tempts you just once, no matter how much life you've gained past 3 life.

Wizards of the Coast 16 Jun 2023

The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.

Wizards of the Coast 16 Jun 2023

The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

Wizards of the Coast 16 Jun 2023

To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

19 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Frodo, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWBPlayers write colors as letters: W for white, B for black.LifegainLifegain decks gain life over and over and use cards that reward each gain with extra cards, creatures or damage to opponents. Everyone starts at 40 life in Commander, so the extra life also keeps you safe while you set up.Open the Lifegain pageLifegain PayoffTurns life gain into an actual effect: draining opponents, drawing cards, or growing creatures each time you gain life. Without one of these, gaining life mostly just delays things. Vito, Thorn of the Dusk Rose, Sanguine BondOpen the Lifegain Payoff pageThe Ring Tempts YouWhenever the Ring tempts you, you choose one of your creatures as your Ring-bearer and the Ring gets stronger. It comes from Magic's Lord of the Rings cards, and the Ring gains up to four abilities.Open the The Ring Tempts You pageThe RingFrom the Lord of the Rings set. When "the Ring tempts you", you choose one of your creatures to be your Ring-bearer, and it gains new abilities. Each time the temptation happens, the Ring grows stronger.Open the The Ring pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page