- Commander Nexus
- Commanders
- Frodo, Sauron's Bane
Command zone
Frodo, Sauron's Bane
Legendary Creature — Halfling Citizen
Frodo wants a deck that wins on the spot by putting a few key cards together. It also works in a deck built around Citizens / Peasants, Halflings or The Ring Tempts You.
- Mana cost
- White, Black ()
- Power / toughness1 / 2
- RarityRare
: If Frodo is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
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- Archetypes
- Themes
Cards That Fit Frodo, Sauron's Bane
Picked for what they do in Frodo's deck. When two cards do the same job, the one with the lower comes first. All of them fit Frodo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Frodo, Sauron's Bane
explain how Frodo works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
Each time the Ring tempts you, you must choose a creature if you control one.
Frodo, Sauron's Bane's first ability checks whether it's a Citizen, and its second ability checks whether it's a Scout. It doesn't matter how it became the appropriate creature type.
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
None of these abilities have a duration. If one of them resolves, it will remain in effect until the game ends, Frodo, Sauron's Bane leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
You can activate Frodo, Sauron's Bane's abilities regardless of what creature types it is. Each of those abilities checks Frodo's creature types when that ability resolves. If Frodo, Sauron's Bane isn't the appropriate creature type at the time, that ability does nothing.
10 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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