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  3. Gandalf, Wandering Wizard

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Gandalf, Wandering Wizard

Gandalf, Wandering Wizard

Legendary Creature — Avatar Wizard

Gandalf wants a deck that makes attacking it too costly, so opponents fight each other. It also works in a deck built around Avatars or Wizards.

  • Mana cost4 genericblue
  • Blue ()
  • Power / toughness4 / 5
  • RarityCommon

Ward 3 generic (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 generic.)

6 generic: Gandalf's owner shuffles him into their library and draws three cards.

Build a deck with Gandalf Find it in the app

Archetypes

Cards That Fit Gandalf, Wandering Wizard

Picked for what they do in Gandalf's deck. When two cards do the same job, the one with the lower comes first. All of them fit Gandalf's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Gandalf, Wandering Wizard does6

The 6 Cards

Similar Commanders

Commanders that share the most with Gandalf, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.PillowfortPillowfort decks make attacking you so costly or unappealing that opponents attack each other instead. Cards like Ghostly Prison make a player pay mana for every creature that attacks you, buying time for your own plan.Open the Pillowfort pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page