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Gargos, Vicious Watcher

Gargos, Vicious Watcher

Legendary Creature — Hydra

Gargos wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Hydras.

  • Mana cost3 genericgreengreengreen
  • Green ()
  • Power / toughness8 / 7
  • RarityRare

Vigilance

Hydra spells you cast cost 4 generic less to cast.

Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.

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Archetypes
Themes

Cards That Fit Gargos, Vicious Watcher

Picked for what they do in Gargos's deck. When two cards do the same job, the one with the lower comes first. All of them fit Gargos's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Gargos, Vicious Watcher

explain how Gargos works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 12 Jul 2019

Gargos's controller chooses which creature (if any) Gargos will fight, not the controller of the spell.

Wizards of the Coast 12 Jul 2019

Gargos's cost-reduction ability affects only generic mana in a Hydra's cost. For example, if you cast a Hydra spell with mana cost {2}{G}{G}{G}, it will cost {G}{G}{G} to cast, not {G}.

Wizards of the Coast 12 Jul 2019

Gargos's cost-reduction ability applies only while it's on the battlefield. Gargos doesn't reduce its own cost.

Wizards of the Coast 12 Jul 2019

Gargos's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

Wizards of the Coast 12 Jul 2019

If a spell has {X} in its mana cost, you choose the value for X before applying cost reductions. For example, if you cast a Hydra spell with mana cost {X}{G}{G} and choose for X to be 6, you pay {2}{G}{G}. Any of that Hydra's abilities that refer to X still uses 6 as the value for X regardless of what you actually paid.

Wizards of the Coast 12 Jul 2019

If a spell targets one creature you control multiple times, Gargos's ability triggers once. If that spell targets multiple creatures you control, Gargos's ability triggers once for each of those creatures.

Wizards of the Coast 12 Jul 2019

If the target creature is an illegal target when Gargos's last ability tries to resolve, the ability doesn't resolve. If Gargos is no longer on the battlefield, the target creature won't deal or be dealt damage.

Wizards of the Coast 12 Jul 2019

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Gargos). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Gargos, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer pageHydrasHydras are almost all green; most enter with +1/+1 counters and keep growing, and some let you pick their size by paying X.Open the Hydras pageDamage RemovalRemoves creatures by dealing damage to them rather than by destroying them outright. This includes fight cards, where your creature deals the damage. Damage only kills a creature if it at least equals its toughness, so it can miss the biggest ones, and it does not kill a creature that cannot be destroyed. Lightning Bolt, Rabid Bite, PyroclasmOpen the Damage Removal page