- Commander Nexus
- Commanders
- Slinza, the Spiked Stampede
Command zone
Slinza, the Spiked Stampede
Legendary Creature — Beast
Slinza wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Beasts.
- Mana cost
- Red, Green ()
- Power / toughness5 / 5
- RarityRare
Beast spells you cast cost less to cast.
Each other Beast creature you control enters with an additional +1/+1 counter on it.
Whenever Slinza or another creature with power 4 or greater enters, you may pay . When you do, Slinza fights target creature you don't control.
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- Archetypes
- Themes
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- Beasts
Cards That Fit Slinza, the Spiked Stampede
Picked for what they do in Slinza's deck. When two cards do the same job, the one with the lower comes first. All of them fit Slinza's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Beasts plan6
Rulings for Slinza, the Spiked Stampede
explain how Slinza works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Any Beasts that enter at the same time as Slinza won't enter with an additional +1/+1 counter.
If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Slinza's last ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters (such as the effect of Slinza's second ability, not coincidentally) or entering as a copy of another creature.
If Slinza enters at the same time as one or more other creatures with power 4 or greater, its last ability triggers once for each of those other creatures, plus one more time for itself.
Slinza's first ability can't reduce the amount of colored mana you pay for a spell. It reduces only the generic mana component of that spell.
Slinza's first ability doesn't change the mana cost or mana value of any spell. It changes only the total cost you pay to cast Beast spells.
Slinza's last ability triggers whenever any creature with power 4 or greater enters, not just one you control.
Slinza's second ability applies to all Beasts creatures you control as they enter, even if they wouldn't ordinarily enter with any +1/+1 counters on them.
You don't choose a target for Slinza's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {1}{R}{G} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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