- Commander Nexus
- Commanders
- Garna, the Bloodflame
Command zone
Garna, the Bloodflame
Legendary Creature — Human Warrior
Garna wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Humans or Warriors.
- Mana cost
- Black, Red ()
- Power / toughness3 / 3
- RarityUncommon
Flash
When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
Cards That Fit Garna, the Bloodflame
Picked for what they do in Garna's deck. When two cards do the same job, the one with the lower comes first. All of them fit Garna's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Garna, the Bloodflame does6
Rulings for Garna, the Bloodflame
explain how Garna works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Which creature cards to return to your hand is determined as Garna's triggered ability resolves. If Garna somehow finds its way into your graveyard before that, perhaps due to the "legend rule," it will be returned to your hand.
1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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