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Gnostro, Voice of the Crags

Gnostro, Voice of the Crags

Legendary Creature — Chimera

Gnostro wants a deck that answers everything its opponents play, then wins late. It also works in a deck built around Chimeras.

  • Mana cost1 genericblueredwhite
  • White, Blue, Red ()
  • Power / toughness3 / 3
  • RarityRare

tap: Choose one. X is the number of spells you've cast this turn.

• Scry X.

• Gnostro deals X damage to target creature.

• You gain X life.

Build a deck with Gnostro Find it in the app

Archetypes
Themes
  • Chimeras

Cards That Fit Gnostro, Voice of the Crags

Picked for what they do in Gnostro's deck. When two cards do the same job, the one with the lower comes first. All of them fit Gnostro's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Gnostro, Voice of the Crags does6

The 6 Cards

Rulings for Gnostro, Voice of the Crags

explain how Gnostro works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Nov 2020

The value of X is determined as Gnostro's ability resolves.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Gnostro, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWURPlayers write colors as letters: W for white, U for blue, R for red. Blue is U because B was already taken by black.ControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageDamage RemovalRemoves creatures by dealing damage to them rather than by destroying them outright. This includes fight cards, where your creature deals the damage. Damage only kills a creature if it at least equals its toughness, so it can miss the biggest ones, and it does not kill a creature that cannot be destroyed. Lightning Bolt, Rabid Bite, PyroclasmOpen the Damage Removal pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain page