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God-Eternal Bontu

God-Eternal Bontu

Legendary Creature — Zombie God

God-Eternal Bontu wants a deck that sacrifices its own creatures to drain opponents' life. It also works in a deck built around Gods / Devotion or Zombies.

  • Mana cost3 genericblackblack
  • Black ()
  • Power / toughness5 / 6
  • RarityMythic

Menace

When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards.

When God-Eternal Bontu dies or is put into exile from the battlefield, you may put her into her owner's library third from the top.

Build a deck with God-Eternal Bontu Find it in the app

Archetypes

Cards That Fit God-Eternal Bontu

Picked for what they do in God-Eternal Bontu's deck. When two cards do the same job, the one with the lower comes first. All of them fit God-Eternal Bontu's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for God-Eternal Bontu

explain how God-Eternal Bontu works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 3 May 2019

As Bontu's first triggered ability resolves, you may choose to sacrifice zero other permanents.

Wizards of the Coast 3 May 2019

If a second God-Eternal Bontu enters the battlefield under your control, you'll put one into your graveyard before you can sacrifice anything to the new Bontu's triggered ability.

Wizards of the Coast 3 May 2019

If any abilities trigger as you sacrifice other permanents, those abilities won't be put onto the stack until after you've drawn cards.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with God-Eternal Bontu, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.AristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageDeath TriggerTriggers when a creature dies, whether it is this creature, one of yours or an opponent's. These are the cards that pay you in an Aristocrats deck: something else makes creatures die, and these decide what you get each time. Blood Artist, Solemn SimulacrumOpen the Death Trigger pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageGods / DevotionGods, and cards that count your devotion: the number of mana symbols of one color among the costs of your permanents. The Theros Gods cannot be destroyed, and only become creatures when your devotion to their color is high enough.Open the Gods / Devotion pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets meanEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page