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Gorex, the Tombshell

Gorex, the Tombshell

Legendary Creature — Zombie Turtle

Gorex wants a deck that loves coin flips, dice rolls and wild surprises. It also suits a deck that sacrifices its own creatures to drain opponents' life.

  • Mana cost6 genericblackblack
  • Black ()
  • Power / toughness4 / 4
  • RarityRare

As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs 2 generic less to cast for each card exiled this way.

Deathtouch

Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.

Build a deck with Gorex Find it in the app

Archetypes
Themes

Cards That Fit Gorex, the Tombshell

Picked for what they do in Gorex's deck. When two cards do the same job, the one with the lower comes first. All of them fit Gorex's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Gorex, the Tombshell

explain how Gorex works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 24 Sep 2021

Gorex's first ability can't reduce its cost below {B}{B}. You can exile any number of creature cards from your graveyard, even if they won't reduce Gorex's cost any further.

Wizards of the Coast 24 Sep 2021

Include any additional costs to cast Gorex before applying its own cost reduction. For example, if Gorex is your commander and an additional cost of {6} applies from the "commander tax," you may cast Gorex by exiling four creature cards from your graveyard and paying {4}{B}{B}.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Gorex, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.ChaosChaos decks fill the game with random effects like coin flips, dice rolls and random swaps, so nobody's plan goes as expected. It is built for fun and big stories more than for winning quickly.Open the Chaos pageCoin Flip / Die RollLeaves part of the outcome to chance: a coin flip, a die roll, or a choice made at random. A flip that can only hurt you, like the one on Mana Crypt, does not count, because no deck is built around it. Ancient Copper Dragon, Delina, Wild MageOpen the Coin Flip / Die Roll pageDeath TriggerTriggers when a creature dies, whether it is this creature, one of yours or an opponent's. These are the cards that pay you in an Aristocrats deck: something else makes creatures die, and these decide what you get each time. Blood Artist, Solemn SimulacrumOpen the Death Trigger pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion pageAristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats page