- Commander Nexus
- Commanders
- Gornog, the Red Reaper
Command zone
Gornog, the Red Reaper
Legendary Creature — Minotaur Warrior
Gornog wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Minotaurs or Warriors.
- Mana cost
- Red ()
- Power / toughness2 / 3
- RarityRare
Haste
Cowards can't block Warriors.
Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.
Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
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- Archetypes
Cards That Fit Gornog, the Red Reaper
Picked for what they do in Gornog's deck. When two cards do the same job, the one with the lower comes first. All of them fit Gornog's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Rulings for Gornog, the Red Reaper
explain how Gornog works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Gornog's third ability doesn't have a duration. It will remain in effect until the game ends, the target creature leaves the battlefield, or some subsequent effect changes the creature's characteristics, whichever comes first.
Gornog's third ability overwrites the target's existing creature types. Once the ability resolves, that creature will be a Coward and won't have its previous creature types. It retains any other types and supertypes it has as well as any subtypes that aren't creature types.
Once a creature has blocked a Warrior, turning that creature into a Coward won't remove it from combat or cause the Warrior to become unblocked. (The Coward might suddenly have some regrets, though.)
The bonus granted by Gornog's last ability changes as the number of Cowards your opponents control changes.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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