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Gornog, the Red Reaper

Gornog, the Red Reaper

Legendary Creature — Minotaur Warrior

Gornog wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Minotaurs or Warriors.

  • Mana cost2 genericred
  • Red ()
  • Power / toughness2 / 3
  • RarityRare

Haste

Cowards can't block Warriors.

Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.

Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.

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Archetypes

Cards That Fit Gornog, the Red Reaper

Picked for what they do in Gornog's deck. When two cards do the same job, the one with the lower comes first. All of them fit Gornog's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Gornog, the Red Reaper

explain how Gornog works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 8 Nov 2024

Gornog's third ability doesn't have a duration. It will remain in effect until the game ends, the target creature leaves the battlefield, or some subsequent effect changes the creature's characteristics, whichever comes first.

Wizards of the Coast 8 Nov 2024

Gornog's third ability overwrites the target's existing creature types. Once the ability resolves, that creature will be a Coward and won't have its previous creature types. It retains any other types and supertypes it has as well as any subtypes that aren't creature types.

Wizards of the Coast 8 Nov 2024

Once a creature has blocked a Warrior, turning that creature into a Coward won't remove it from combat or cause the Warrior to become unblocked. (The Coward might suddenly have some regrets, though.)

Wizards of the Coast 8 Nov 2024

The bonus granted by Gornog's last ability changes as the number of Cowards your opponents control changes.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Gornog, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff pageWarriorsWarriors are one of the largest creature types, found mostly in red and green and built for attacking.Open the Warriors page