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Tesak, Judith's Hellhound

Tesak, Judith's Hellhound

Legendary Creature — Elemental Dog

Tesak wants a deck that plays cheap creatures and attacks from the first turns. It also suits a deck that makes huge amounts of mana for giant spells.

  • Mana cost3 genericred
  • Red ()
  • Power / toughness3 / 3
  • RarityRare

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Other Dogs you control have unleash.

Creatures you control with counters on them have haste.

Whenever Tesak attacks, add red for each attacking creature.

Build a deck with Tesak Find it in the app

Cards That Fit Tesak, Judith's Hellhound

Picked for what they do in Tesak's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tesak's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

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The 6 Cards

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The 6 Cards

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The 6 Cards

Rulings for Tesak, Judith's Hellhound

explain how Tesak works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Feb 2024

A creature with unleash can't block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.

Wizards of the Coast 2 Feb 2024

Count the number of attacking creatures when Tesak, Judith's Hellhound's last ability resolves, including Tesak itself if it's still on the battlefield, to determine how much mana to add.

Wizards of the Coast 2 Feb 2024

Putting a +1/+1 counter on a creature with unleash that's already blocking won't remove it from combat. It will continue to block.

Wizards of the Coast 2 Feb 2024

The unleash ability applies no matter where the creature is entering the battlefield from.

Wizards of the Coast 2 Feb 2024

You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it's entering the battlefield. At that point, it's too late for a player to respond to the creature spell by trying to counter it, for example.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tesak, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageHaste EnablerLets your creatures attack or use tap abilities the turn they arrive, instead of waiting out summoning sickness. Rhythm of the Wild, AngerOpen the Haste Enabler pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageBig ManaBig Mana decks build up far more mana than usual, then spend it on huge spells. Some are X spells, which have X in their cost and get stronger the more mana you put in.Open the Big Mana pageBig ManaProduces several mana at once from a single source, rather than the one extra mana most acceleration gives you. That surplus is what lets a deck cast something enormous far ahead of schedule. Compare Ramp, which is a reusable source you build up over time, and Burst Mana, which pays out once and is then gone. Cabal Coffers, Nykthos, Shrine to Nyx, Savage VentmawOpen the Big Mana pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets meanTypal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageDogsDogs are creatures found mostly in white, red and green.Open the Dogs page