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Graaz, Unstoppable Juggernaut

Graaz, Unstoppable Juggernaut

Legendary Artifact Creature — Juggernaut

Graaz wants a deck that turns its opponents against each other. It also suits a deck that is built around one creature type, like Elves or Dragons.

  • Mana cost8 generic
  • Colorless
  • Power / toughness7 / 5
  • RarityRare

Juggernauts you control attack each combat if able.

Juggernauts you control can't be blocked by Walls.

Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.

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Themes

Cards That Fit Graaz, Unstoppable Juggernaut

Picked for what they do in Graaz's deck. When two cards do the same job, the one with the lower comes first. All of them fit Graaz's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Juggernauts plan6

The 6 Cards

Rulings for Graaz, Unstoppable Juggernaut

explain how Graaz works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 4 Feb 2023

If Graaz loses its abilities for some reason, then Juggernauts you control will not have to attack each combat and will be able to be blocked by Walls. However, due to how continuous effects are applied in layers, other creatures you control will continue to be 5/3 Juggernauts in addition to their other types. Unstoppable, indeed!

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Graaz, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryPoliticsPolitics decks turn opponents against each other, making their creatures attack someone else or letting the whole table vote. Goad is the most common tool: a goaded creature must attack, and must attack someone other than you if it can.Open the Politics pageForced CombatForces creatures to attack, or decides who they attack, often with goad. In multiplayer it points other people's creatures at each other instead of at you. Bident of Thassa, Toski, Bearer of SecretsOpen the Forced Combat pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageTypal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff page