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  3. Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

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Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

Legendary Enchantment Creature — God // Legendary Enchantment Creature — Phyrexian God

Heliod wants a deck that answers everything its opponents play, then wins late. It also works in a deck built around Gods / Devotion or Phyrexians.

  • Mana cost2 genericwhitewhite
  • White, Blue ()
  • Power / toughness4 / 4
  • RarityRare

When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand.

3 genericblue or 2 life: Transform Heliod. Activate only as a sorcery. (blue or 2 life can be paid with either blue or 2 life.)

//

You may cast spells as though they had flash.

Spells you cast cost 1 generic less to cast for each card your opponents have drawn this turn.

Build a deck with Heliod Find it in the app

Archetypes

Cards That Fit Heliod, the Radiant Dawn

Picked for what they do in Heliod's deck. When two cards do the same job, the one with the lower comes first. All of them fit Heliod's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Heliod, the Radiant Dawn

explain how Heliod works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 14 Apr 2023

If a spell you cast has {X} in its mana cost, you choose the value of X before calculating the spell’s total cost. For example, if a spell’s mana cost is {X}{R} and your opponents have drawn two cards this turn, you could choose 5 as the value of X and pay {3}{R} to cast the spell.

Wizards of the Coast 14 Apr 2023

If there are additional costs to cast a spell, or if the cost to cast a spell is increased by an effect (such as the one created by Thalia, Guardian of Thraben’s ability), apply those increases before applying cost reductions.

Wizards of the Coast 14 Apr 2023

That ability can’t reduce the amount of colored mana you pay for a spell. It reduces only the generic mana component of that cost.

Wizards of the Coast 14 Apr 2023

The “as though they had flash” effect applies only to casting spells. It does not, for example, change when you may activate abilities that can be activated “only as a sorcery.”

Wizards of the Coast 14 Apr 2023

The cost reduction can apply to alternative costs such as flashback costs.

Wizards of the Coast 14 Apr 2023

The last ability of Heliod, the Warped Eclipse doesn’t change the mana cost or mana value of any spell. It changes only the total cost you pay.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Heliod, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.ControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageGods / DevotionGods, and cards that count your devotion: the number of mana symbols of one color among the costs of your permanents. The Theros Gods cannot be destroyed, and only become creatures when your devotion to their color is high enough.Open the Gods / Devotion pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer page