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Urza, Lord Protector

Urza, Lord Protector

Legendary Creature — Human Artificer

Urza wants a deck that makes lots of Treasure and turns it into extra mana. It also works in a deck built around Artificers or Humans.

  • Mana cost1 genericwhiteblue
  • White, Blue ()
  • Power / toughness2 / 4
  • RarityMythic

Artifact, instant, and sorcery spells you cast cost 1 generic less to cast.

7 generic: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.

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Archetypes
Themes

Cards That Fit Urza, Lord Protector

Picked for what they do in Urza's deck. When two cards do the same job, the one with the lower comes first. All of them fit Urza's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Urza, Lord Protector does6

The 6 Cards

Rulings for Urza, Lord Protector

explain how Urza works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 14 Oct 2022

A player prompted to name a card may name the combined back face, and each player has the right to know that combined back face's characteristics at all times.

Wizards of the Coast 14 Oct 2022

During each of your turns, you may activate Urza, Planeswalker's loyalty abilities twice, whether that's activating the same ability two times, or activating two different abilities once each.

Wizards of the Coast 14 Oct 2022

If an effect moves a melded permanent to a new zone and then affects "that card," it affects both cards.

Wizards of the Coast 14 Oct 2022

In the Commander variant, a meld card's color identity is determined only by the mana costs and mana symbols in the rules text of its front face. No symbols or rules text of the permanent it melds into are considered.

Wizards of the Coast 14 Oct 2022

Note that the permanent represented by the combined back faces has a color indicator.

Wizards of the Coast 14 Oct 2022

One card in each pair of meld cards has an ability that instructs you to exile the two cards and meld them. If you control more than one object with one of those names, you select one object with that name to exile.

Wizards of the Coast 14 Oct 2022

Only two cards belonging to the same meld pair can be melded. Tokens, cards that aren't meld cards, or meld cards that don't form a meld pair can't be melded. If an effect instructs a player to meld cards that can't be melded, those cards remain in exile.

Wizards of the Coast 14 Oct 2022

The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that becomes a copy of a melded permanent has only the characteristics of that combined back face, and its mana value is 0.

Wizards of the Coast 14 Oct 2022

Urza, Lord Protector's first ability can't reduce the colored mana costs of spells you cast.

Wizards of the Coast 14 Oct 2022

When a pair of cards are melded, the result is a single creature that's represented by two cards. If the melded creature dies, both cards are put into your graveyard. As it leaves the battlefield, both of those cards are turned face up again. If the cards are put on the top or bottom of your library, you choose their relative order.

Wizards of the Coast 14 Oct 2022

When two cards are exiled and melded, they each leave the battlefield, then return together as one new object with no relation to either of the objects that left the battlefield. Counters, Auras, Equipment, and other effects that affected those two cards don't affect the melded permanent.

Wizards of the Coast 14 Oct 2022

While a meld card is in any zone other than the battlefield, it has only the characteristics of its front face. The same is true while it's on the battlefield with its front face up.

Wizards of the Coast 14 Oct 2022

While a melded permanent is on the battlefield, it has only the characteristics of its combined back face. Any effects that modify how the new object enters the battlefield will consider only the combined back face.

13 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Urza, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.TreasuresTreasure decks make lots of Treasures, small artifact tokens you can trade in for one mana of any color, then spend that mana on big plays. Many of the same cards reward you for having or sacrificing artifacts, so each Treasure does two jobs.Open the Treasures pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer page