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Hisoka, Minamo Sensei

Hisoka, Minamo Sensei

Legendary Creature — Human Wizard

Hisoka wants a deck that answers everything its opponents play, then wins late. It also works in a deck built around Humans or Wizards.

  • Mana cost2 genericblueblue
  • Blue ()
  • Power / toughness1 / 3
  • RarityRare

2 genericblue, Discard a card: Counter target spell if it has the same mana value as the discarded card.

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Archetypes
Themes

Cards That Fit Hisoka, Minamo Sensei

Picked for what they do in Hisoka's deck. When two cards do the same job, the one with the lower comes first. All of them fit Hisoka's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Hisoka, Minamo Sensei does6

The 6 Cards

Similar Commanders

Commanders that share the most with Hisoka, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.ControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageCounterspell - HardCancels a spell outright, with no way for its caster to pay to save it. The most reliable kind of counterspell. CounterspellOpen the Counterspell - Hard pageCounterspellCancels a spell or ability while it is waiting on the stack, so it never takes effect. The countered spell goes to its owner's graveyard without doing anything. CounterspellOpen the Counterspell pageStack InteractionActs while a spell is waiting to take effect: countering it, changing what it targets, or copying it. When someone casts a spell it waits on the stack, and every player gets priority, a chance to respond, before it happens. Counterspell, NegateOpen the Stack Interaction pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink page