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Hokori, Dust Drinker

Hokori, Dust Drinker

Legendary Creature — Spirit

Hokori wants a deck that slows the whole table down with rules everyone must follow. It also works in a deck built around Spirits.

  • Mana cost2 genericwhitewhite
  • White ()
  • Power / toughness2 / 2
  • RarityRare

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.

Build a deck with Hokori Find it in the app

Archetypes
Themes

Cards That Fit Hokori, Dust Drinker

Picked for what they do in Hokori's deck. When two cards do the same job, the one with the lower comes first. All of them fit Hokori's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Hokori, Dust Drinker does6

The 6 Cards

Rulings for Hokori, Dust Drinker

explain how Hokori works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Feb 2005

If there are two Hokori on the battlefield (for example, if Mirror Gallery is on the battlefield), each player untaps two lands they control at the beginning of their upkeep.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Hokori, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.StaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageFreeze / Tap LockKeeps permanents tapped, or stops them untapping normally. It denies opponents their mana and attackers, and on your own cards it is the drawback you pay for a burst of power. Basalt Monolith, Intruder AlarmOpen the Freeze / Tap Lock pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax page