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Hope of Ghirapur

Hope of Ghirapur

Legendary Artifact Creature — Thopter

Hope of Ghirapur wants a deck that plays small creatures that make life hard for opponents. It also suits a deck that sacrifices its own creatures to drain opponents' life.

  • Mana cost1 generic
  • Colorless
  • Power / toughness1 / 1
  • RarityRare

Flying

Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.

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Themes

Cards That Fit Hope of Ghirapur

Picked for what they do in Hope of Ghirapur's deck. When two cards do the same job, the one with the lower comes first. All of them fit Hope of Ghirapur's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Hope of Ghirapur

explain how Hope of Ghirapur works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 9 Feb 2017

If you skip your turn, the affected player will be unable to cast noncreature spells until you actually start a turn.

Wizards of the Coast 9 Feb 2017

The affected player may still activate abilities, play lands, and cast creature spells.

Wizards of the Coast 9 Feb 2017

The affected player won’t be able to cast any noncreature spells until after the time that your “beginning of upkeep” triggered abilities are put onto the stack on your next turn.

Wizards of the Coast 9 Feb 2017

The target player (and any other player) may cast spells in response to the activated ability of Hope of Ghirapur. The ability won’t affect those spells and it won’t affect spells that the target player cast before you activated it. (In other words, the ability can’t be used to counter a spell.)

Wizards of the Coast 9 Feb 2017

When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Hope of Ghirapur, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryHatebearsHatebears decks play cheap creatures that each carry a rule making life harder for opponents, such as spells costing more. Each one is small, but together they slow the whole table down while they attack.Open the Hatebears pageHatebearA cheap creature, costing 3 mana or less, with a rule that slows everyone else down. Spells cost more, things enter tapped, or players cannot do something. It is the community's word for it, and a deck of them is a Hatebears deck. Thalia, Guardian of Thraben, Drannith Magistrate, Collector OupheOpen the Hatebear pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax pageAristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageSacrifice OutletA permanent that lets you sacrifice your own creatures or artifacts whenever you want, usually for free. Every Aristocrats deck needs one, because cards that reward a creature dying only help if you choose when it dies. Ashnod's Altar, Viscera SeerOpen the Sacrifice Outlet pageSacrificeSacrifice decks give up their own creatures, Treasures and other cards on purpose and get something back each time. A sacrifice outlet, a card that lets you sacrifice whenever you want, is the heart of the deck.Open the Sacrifice page