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- Hope of Ghirapur
Command zone
Hope of Ghirapur
Legendary Artifact Creature — Thopter
Hope of Ghirapur wants a deck that plays small creatures that make life hard for opponents. It also suits a deck that sacrifices its own creatures to drain opponents' life.
- Mana cost
- Colorless
- Power / toughness1 / 1
- RarityRare
Flying
Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
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- Archetypes
- Themes
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- Artifact Creatures
- Thopters
Cards That Fit Hope of Ghirapur
Picked for what they do in Hope of Ghirapur's deck. When two cards do the same job, the one with the lower comes first. All of them fit Hope of Ghirapur's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Hope of Ghirapur
explain how Hope of Ghirapur works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If you skip your turn, the affected player will be unable to cast noncreature spells until you actually start a turn.
The affected player may still activate abilities, play lands, and cast creature spells.
The affected player won’t be able to cast any noncreature spells until after the time that your “beginning of upkeep” triggered abilities are put onto the stack on your next turn.
The target player (and any other player) may cast spells in response to the activated ability of Hope of Ghirapur. The ability won’t affect those spells and it won’t affect spells that the target player cast before you activated it. (In other words, the ability can’t be used to counter a spell.)
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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