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Human Torch

Human Torch

Legendary Creature — Human Hero

Human Torch wants a deck that hurts every player at once and outlasts the pain. It also works in a deck built around Heroes or Humans.

  • Mana cost3 genericred
  • White, Blue, Red, Green ()
  • Power / toughness3 / 2
  • RarityMythic

At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.

Whenever Human Torch attacks, you may pay redgreenwhiteblue. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.

Build a deck with Human Torch Find it in the app

Archetypes
Themes

Cards That Fit Human Torch

Picked for what they do in Human Torch's deck. When two cards do the same job, the one with the lower comes first. All of them fit Human Torch's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Human Torch does6

The 6 Cards

Similar Commanders

Commanders that share the most with Human Torch, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWURGPlayers write colors as letters: W for white, U for blue, R for red, G for green. Blue is U because B was already taken by black.Group SlugGroup Slug decks hurt every player at the table at once, then make sure they can survive the pain better than anyone else. Typical cards make each player take damage or lose life whenever they draw, cast a spell or tap a land for mana.Open the Group Slug pageGroup Slug / PunisherDeals damage or drains life from every opponent at once, or forces a choice where each option hurts. It usually sits on a permanent and fires over and over rather than doing it a single time. ManabarbsOpen the Group Slug / Punisher pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page