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Amarant Coral

Amarant Coral

Legendary Creature — Human Monk

Amarant Coral wants a deck that hurts every player at once and outlasts the pain. It also suits a deck that turns its opponents against each other.

  • Mana cost2 genericredgreen
  • Red, Green ()
  • Power / toughness5 / 4
  • RarityRare

Trample

Amarant Coral attacks each combat if able.

No Mercy — Whenever Amarant Coral deals combat damage to an opponent, it deals that much damage to each other opponent.

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Archetypes
Themes

Cards That Fit Amarant Coral

Picked for what they do in Amarant Coral's deck. When two cards do the same job, the one with the lower comes first. All of them fit Amarant Coral's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Amarant Coral

explain how Amarant Coral works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Oct 2025

If Amarant Coral can't attack for any reason (such as being tapped or having come under your control that turn), then it doesn't attack. If there's a cost associated with having it attack, you're not forced to pay that cost, so it doesn't have to attack in that case either.

Wizards of the Coast 2 Oct 2025

The damage dealt by Amarant Coral as a result of its last ability is not combat damage and therefore doesn't cause the ability to trigger again.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Amarant Coral, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRGPlayers write colors as letters: R for red, G for green.Group SlugGroup Slug decks hurt every player at the table at once, then make sure they can survive the pain better than anyone else. Typical cards make each player take damage or lose life whenever they draw, cast a spell or tap a land for mana.Open the Group Slug pageGroup Slug / PunisherDeals damage or drains life from every opponent at once, or forces a choice where each option hurts. It usually sits on a permanent and fires over and over rather than doing it a single time. ManabarbsOpen the Group Slug / Punisher pagePoliticsPolitics decks turn opponents against each other, making their creatures attack someone else or letting the whole table vote. Goad is the most common tool: a goaded creature must attack, and must attack someone other than you if it can.Open the Politics pageForced CombatForces creatures to attack, or decides who they attack, often with goad. In multiplayer it points other people's creatures at each other instead of at you. Bident of Thassa, Toski, Bearer of SecretsOpen the Forced Combat page