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  3. Hydro-Man, Fluid Felon
Hydro-Man, Fluid Felon

Hydro-Man, Fluid Felon

Legendary Creature — Elemental Villain

  • Mana cost{U}{U}
  • Colour identityBlue
  • Power / toughness2 / 2
  • Printed inSPM · 2025-09-26
  • Rarityrare

Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.

At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)

Colour identity is every mana symbol printed on the card. A Commander deck may only use cards whose colours are all inside its commander's identity.

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