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Idris, Soul of the TARDIS

Idris, Soul of the TARDIS

Legendary Creature — Human Incarnation

Idris wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Humans or Incarnations.

  • Mana cost1 genericbluered
  • Blue, Red ()
  • Power / toughness3 / 3
  • RarityRare

Vanishing 3

Imprint — When Idris enters, exile another artifact you control until Idris leaves the battlefield.

Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.

Build a deck with Idris Find it in the app

Archetypes
Themes

Cards That Fit Idris, Soul of the TARDIS

Picked for what they do in Idris's deck. When two cards do the same job, the one with the lower comes first. All of them fit Idris's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Idris, Soul of the TARDIS does6

The 6 Cards

Rulings for Idris, Soul of the TARDIS

explain how Idris works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 13 Oct 2023

Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities, like equip, are activated abilities and they have colons in their reminder text.

Wizards of the Coast 13 Oct 2023

If the exiled card has an {X} in its mana cost, the value of X is 0 when determining that card's mana value.

Wizards of the Coast 13 Oct 2023

Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities, such as prowess, are triggered abilities and will have "when," "whenever," or "at" in their reminder text.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Idris, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff page