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Inquisitor Eisenhorn

Inquisitor Eisenhorn

Legendary Creature — Human Inquisitor

Inquisitor Eisenhorn wants a deck that makes an army of small creatures and attacks with all of them. It also works in a deck built around Clues Matter, Humans or Inquisitors.

  • Mana cost2 genericblueblack
  • Blue, Black ()
  • Power / toughness2 / 3
  • RarityRare

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.

Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "2 generic, Sacrifice this token: Draw a card.")

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Archetypes
Themes

Cards That Fit Inquisitor Eisenhorn

Picked for what they do in Inquisitor Eisenhorn's deck. When two cards do the same job, the one with the lower comes first. All of them fit Inquisitor Eisenhorn's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

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The 6 Cards

plan6

The 6 Cards

Rulings for Inquisitor Eisenhorn

explain how Inquisitor Eisenhorn works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 7 Oct 2022

If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.

Wizards of the Coast 7 Oct 2022

If the card leaves your hand before Inquisitor Eisenhorn's triggered ability resolves, you'll still create a Cherubael token.

Wizards of the Coast 7 Oct 2022

If you reveal a card this way, it remains revealed until Inquisitor Eisenhorn's triggered ability finishes resolving.

Wizards of the Coast 7 Oct 2022

It's important to reveal the first card you draw each turn (or choose not to reveal it) before it is mixed with the other cards in your hand. You look at the card as you draw it before choosing whether to reveal it.

Wizards of the Coast 7 Oct 2022

Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed with Inquisitor Eisenhorn's ability.

Wizards of the Coast 7 Oct 2022

You can reveal an instant or sorcery card this way on any turn to create a token, not just your own, if it's the first card you've drawn that turn.

Wizards of the Coast 7 Oct 2022

You don't have to reveal a drawn card if you don't wish to create a Cherubael token.

7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Inquisitor Eisenhorn, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBPlayers write colors as letters: U for blue, B for black. Blue is U because B was already taken by black.TokensToken decks fill the battlefield with small creatures made by their cards, then attack with all of them or make them all bigger at once. A token is a creature (or other object) that a card creates, not a card from your deck.Open the Tokens pageToken EngineMakes tokens again and again rather than once. A token is a creature or other permanent created by a card, with no card of its own. Something that makes one token gives you a body; something that makes them every turn gives you a board you can keep rebuilding after it is cleared. Grave Titan, Bitterblossom, OphiomancerOpen the Token Engine pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker pageClues MatterClue tokens are artifacts you can pay 2 mana and sacrifice to draw a card. Making one is called investigate.Open the Clues Matter pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur pageLegends MatterCards that care about legendary cards: rewards for casting them, discounts, or bonuses for each one you control.Open the Legends Matter page