- Commander Nexus
- Commanders
- Inquisitor Eisenhorn
Command zone
Inquisitor Eisenhorn
Legendary Creature — Human Inquisitor
Inquisitor Eisenhorn wants a deck that makes an army of small creatures and attacks with all of them. It also works in a deck built around Clues Matter, Humans or Inquisitors.
- Mana cost
- Blue, Black ()
- Power / toughness2 / 3
- RarityRare
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Build a deck with Inquisitor Eisenhorn Find it in the app
- Archetypes
- Themes
-
- Clues Matter
- Humans
- Inquisitors
- Legends Matter
Cards That Fit Inquisitor Eisenhorn
Picked for what they do in Inquisitor Eisenhorn's deck. When two cards do the same job, the one with the lower comes first. All of them fit Inquisitor Eisenhorn's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Inquisitor Eisenhorn
explain how Inquisitor Eisenhorn works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.
If the card leaves your hand before Inquisitor Eisenhorn's triggered ability resolves, you'll still create a Cherubael token.
If you reveal a card this way, it remains revealed until Inquisitor Eisenhorn's triggered ability finishes resolving.
It's important to reveal the first card you draw each turn (or choose not to reveal it) before it is mixed with the other cards in your hand. You look at the card as you draw it before choosing whether to reveal it.
Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed with Inquisitor Eisenhorn's ability.
You can reveal an instant or sorcery card this way on any turn to create a token, not just your own, if it's the first card you've drawn that turn.
You don't have to reveal a drawn card if you don't wish to create a Cherubael token.
7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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