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Jurin, Leading the Charge

Jurin, Leading the Charge

Legendary Creature — Human Barbarian

Jurin wants a deck that turns its opponents against each other. It also works in a deck built around Barbarians or Humans.

  • Mana cost4 genericredred
  • Red ()
  • Power / toughness4 / 6
  • RarityRare

Haste

Jurin must be blocked if able.

Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.

Build a deck with Jurin Find it in the app

Archetypes
Themes

Cards That Fit Jurin, Leading the Charge

Picked for what they do in Jurin's deck. When two cards do the same job, the one with the lower comes first. All of them fit Jurin's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Jurin, Leading the Charge does6

The 6 Cards

Similar Commanders

Commanders that share the most with Jurin, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.PoliticsPolitics decks turn opponents against each other, making their creatures attack someone else or letting the whole table vote. Goad is the most common tool: a goaded creature must attack, and must attack someone other than you if it can.Open the Politics pageForced CombatForces creatures to attack, or decides who they attack, often with goad. In multiplayer it points other people's creatures at each other instead of at you. Bident of Thassa, Toski, Bearer of SecretsOpen the Forced Combat pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick page