- Commander Nexus
- Commanders
- Kalamax, the Stormsire
Command zone
Kalamax, the Stormsire
Legendary Creature — Elemental Dinosaur
Kalamax wants a deck that casts lots of instant and sorcery spells. It leads the ready-made Arcane Maelstrom deck (2020).
- Mana cost
- Blue, Red, Green ()
- Power / toughness4 / 4
- RarityMythic
Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy.
Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
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- Archetypes
- Themes
Cards That Fit Kalamax, the Stormsire
Picked for what they do in Kalamax's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kalamax's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Decks Led by Kalamax, the Stormsire
Kalamax leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Arcane MaelstromOfficial precon
All 100 Cards
Commander · 1
Creatures · 21
- 1×Charmbreaker Devils
- 1×Crackling Drake
- 1×Djinn Illuminatus
- 1×Dualcaster Mage
- 1×Eon Frolicker
- 1×Etali, Primal Storm
- 1×Glademuse
- 1×Goblin Dark-Dwellers
- 1×Haldan, Avid Arcanist
- 1×Lunar Mystic
- 1×Melek, Izzet Paragon
- 1×Murmuring Mystic
- 1×Nascent Metamorph
- 1×Niblis of Frost
- 1×Pako, Arcane Retriever
- 1×Rashmi, Eternities Crafter
- 1×Ravenous Gigantotherium
- 1×Solemn Simulacrum
- 1×Talrand, Sky Summoner
- 1×Wort, the Raidmother
- 1×Xyris, the Writhing Storm
Planeswalkers · 1
Instants · 25
- 1×Artifact Mutation
- 1×Channeled Force
- 1×Chaos Warp
- 1×Chemister's Insight
- 1×Clash of Titans
- 1×Comet Storm
- 1×Commune with Lava
- 1×Crop Rotation
- 1×Curious Herd
- 1×Decoy Gambit
- 1×Deflecting Swat
- 1×Evolution Charm
- 1×Frantic Search
- 1×Growth Spiral
- 1×Harrow
- 1×Hunter's Insight
- 1×Hunting Pack
- 1×Natural Connection
- 1×Prophetic Bolt
- 1×Slice in Twain
- 1×Starstorm
- 1×Strength of the Tajuru
- 1×Temur Charm
- 1×Tribute to the Wild
- 1×Whiplash Trap
Sorceries · 1
Artifacts · 7
Enchantments · 6
Lands · 38
- 1×Cinder Glade
- 1×Command Tower
- 1×Desolate Lighthouse
- 1×Exotic Orchard
- 8×Forest
- 1×Frontier Bivouac
- 1×Gruul Turf
- 1×Halimar Depths
- 5×Island
- 1×Izzet Boilerworks
- 1×Kessig Wolf Run
- 1×Mossfire Valley
- 1×Mosswort Bridge
- 5×Mountain
- 1×Myriad Landscape
- 1×Oran-Rief, the Vastwood
- 1×Rugged Highlands
- 1×Rupture Spire
- 1×Scavenger Grounds
- 1×Simic Growth Chamber
- 1×Swiftwater Cliffs
- 1×Thornwood Falls
- 1×Yavimaya Coast
Rulings for Kalamax, the Stormsire
explain how Kalamax works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A copy is created even if the spell that caused Kalamax's ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
An ability that triggers when a player copies a spell resolves before the copy. It resolves even if that spell is countered.
If an effect copies a card rather than a spell (such as that of God-Eternal Kefnet), this doesn't cause Kalamax's last ability to trigger.
If an effect copies an instant spell multiple times, Kalamax's last ability triggers that many times.
If Kalamax becomes tapped as a cost to cast your first instant spell in a turn, its first ability triggers.
If the spell that's copied has damage divided as it was cast, the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy created by Kalamax's first ability will have the same mode or modes. You can't choose different ones.
Kalamax's first ability considers the entire turn. If you cast an instant spell before Kalamax becomes tapped, its first ability won't trigger when you cast your second.
The copies that Kalamax's first ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.
You can't choose to pay any additional costs for the copy created by Kalamax's first ability. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
10 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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