Skip to content
  1. Commander Nexus
  2. Commanders
  3. Kambal, Consul of Allocation

Command zone

Kambal, Consul of Allocation

Kambal, Consul of Allocation

Legendary Creature — Human Advisor

Kambal wants a deck that gains life over and over and gets rewarded for it. It also suits a deck that hurts every player at once and outlasts the pain.

  • Mana cost1 genericwhiteblack
  • White, Black ()
  • Power / toughness2 / 3
  • RarityRare

Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.

Build a deck with Kambal Find it in the app

Themes

Cards That Fit Kambal, Consul of Allocation

Picked for what they do in Kambal's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kambal's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Kambal, Consul of Allocation

explain how Kambal works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 20 Sep 2016

A noncreature spell is a spell that isn't a creature at all. An artifact creature spell isn't a noncreature spell. Lands are never spells.

Wizards of the Coast 20 Sep 2016

Kambal's ability resolves before the spell that caused it to trigger.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Kambal, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWBPlayers write colors as letters: W for white, B for black.LifegainLifegain decks gain life over and over and use cards that reward each gain with extra cards, creatures or damage to opponents. Everyone starts at 40 life in Commander, so the extra life also keeps you safe while you set up.Open the Lifegain pageLife DrainAn opponent loses life and you gain that life from the same effect. Blood Artist, Zulaport Cutthroat. It lets Aristocrats decks win without ever attacking. Every drain card is also tagged Life Gain; this tag is the part where the life comes out of somebody.Open the Life Drain pageLifegain EngineGains you life again and again, on a trigger that keeps happening, rather than once. You start at 40 life in Commander, so life is something to spend as well as a cushion, and a card like this sets off every card that rewards you for gaining it. Soul Warden, Trostani, Selesnya's VoiceOpen the Lifegain Engine pageGroup SlugGroup Slug decks hurt every player at the table at once, then make sure they can survive the pain better than anyone else. Typical cards make each player take damage or lose life whenever they draw, cast a spell or tap a land for mana.Open the Group Slug pageGroup Slug / PunisherDeals damage or drains life from every opponent at once, or forces a choice where each option hurts. It usually sits on a permanent and fires over and over rather than doing it a single time. ManabarbsOpen the Group Slug / Punisher pageAristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain page