- Commander Nexus
- Commanders
- MacCready, Lamplight Mayor
Command zone
MacCready, Lamplight Mayor
Legendary Creature — Human Advisor
MacCready wants a deck that gains life over and over and gets rewarded for it. It also works in a deck built around Advisors or Humans.
- Mana cost
- White, Black ()
- Power / toughness1 / 3
- RarityRare
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Cards That Fit MacCready, Lamplight Mayor
Picked for what they do in MacCready's deck. When two cards do the same job, the one with the lower comes first. All of them fit MacCready's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what MacCready, Lamplight Mayor does6
Rulings for MacCready, Lamplight Mayor
explain how MacCready works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Similarly, the power of the creature attacking you is checked only when MacCready’s second ability triggers. Once it triggers, the creature’s controller will lose 2 life and you’ll gain 2 life when the ability resolves, regardless of whether or not its power is still 4 or greater at that time or whether or not it’s still on the battlefield.
The power of your attacking creature is checked only when MacCready’s first ability triggers. Once it triggers, the creature will gain skulk until end of turn when the ability resolves, regardless of whether or not its power is still 2 or less at that time.
2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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