- Commander Nexus
- Commanders
- Karador, Ghost Chieftain
Command zone
Karador, Ghost Chieftain
Legendary Creature — Centaur Spirit
Karador wants a deck that fills its discard pile and plays cards back out of it. It also suits a deck that brings big creatures back from the discard pile.
- Mana cost
- White, Black, Green ()
- Power / toughness3 / 4
- RarityMythic
This spell costs less to cast for each creature card in your graveyard.
Once during each of your turns, you may cast a creature spell from your graveyard.
Build a deck with Karador Find it in the app
- Archetypes
- Themes
-
- Centaurs
- Spirits
Cards That Fit Karador, Ghost Chieftain
Picked for what they do in Karador's deck. When two cards do the same job, the one with the lower comes first. All of them fit Karador's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Rulings for Karador, Ghost Chieftain
explain how Karador works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a creature card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
If multiple effects allow you to play a card from your graveyard, you must announce which permission you're using as you begin to play the card.
If you cast one creature spell from your graveyard and then have a new Karador come under your control in the same turn, you may cast another creature spell from your graveyard that turn.
Once you begin to cast the spell, losing control of Karador won't affect the spell. You can finish casting it as normal.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases (such as the commander tax), then apply any cost reductions (such as that of Karador). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
You must follow the normal timing permissions and restrictions of the spell you cast from your graveyard.
You must pay the costs to cast that spell. If it has an alternative cost, you may cast it for that cost instead.
7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
Similar Commanders
Commanders that share the most with Karador, and what they share.











