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  3. Karn, Gilded Guardian

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Karn, Gilded Guardian

Karn, Gilded Guardian

Legendary Artifact Creature — Golem

Karn wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Artifact Creatures or Constructs / Golems.

  • Mana cost2 generic or white2 generic or blue2 generic or black2 generic or red2 generic or green
  • All five colors ()
  • Power / toughness5 / 5
  • RarityRare

Vigilance, trample

When Karn enters, draw a card for each color among other artifacts you control.

Build a deck with Karn Find it in the app

Archetypes

Cards That Fit Karn, Gilded Guardian

Picked for what they do in Karn's deck. When two cards do the same job, the one with the lower comes first. All of them fit Karn's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Karn, Gilded Guardian does6

The 6 Cards

Similar Commanders

Commanders that share the most with Karn, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBRGPlayers write colors as letters: W for white, U for blue, B for black, R for red, G for green. Blue is U because B was already taken by black.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page