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Katara, Waterbending Master

Katara, Waterbending Master

Legendary Creature — Human Warrior Ally

Katara wants a deck that throws away its own cards on purpose for a reward. It also works in a deck built around Allies, Humans or Warriors.

  • Mana cost1 genericblue
  • Blue ()
  • Power / toughness1 / 3
  • RarityMythic

Whenever you cast a spell during an opponent's turn, you get an experience counter.

Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.

Build a deck with Katara Find it in the app

Archetypes
Themes

Cards That Fit Katara, Waterbending Master

Picked for what they do in Katara's deck. When two cards do the same job, the one with the lower comes first. All of them fit Katara's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Katara, Waterbending Master does6

The 6 Cards

Rulings for Katara, Waterbending Master

explain how Katara works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Oct 2025

All experience counters are identical, no matter how you got them. For example, Katara's last ability will count experience counters that you got from the first ability, from another ability, from another copy of Katara, Waterbending Master, and so on.

Wizards of the Coast 2 Oct 2025

The experience counter goes on you, the player, not on Katara. You will keep that counter even if Katara, Waterbending Master dies.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Katara, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.Madness/DiscardDiscard decks throw away their own cards on purpose and play cards that reward each discard. Cards with madness can even be cast for a different, usually cheaper, cost at the moment you discard them.Open the Madness/Discard pageLootingDraws and discards in the same breath. Faithless Looting, Frantic Search. It does not gain you cards. It improves the ones you have, and fills your graveyard on purpose, which is exactly what a reanimator card like Animate Dead wants.Open the Looting pageSelf-DiscardDiscards your own cards as a cost or an effect. Filling your own graveyard on purpose is the point: it feeds cards that bring things back, madness and channel abilities, and some cards are worth more there than in hand. Faithless Looting, Boseiju, Who EnduresOpen the Self-Discard page