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Kels, Fight Fixer

Kels, Fight Fixer

Legendary Creature — Azra Warlock

Kels wants a deck that sacrifices its own creatures to drain opponents' life. It also suits a deck that gives up its own cards on purpose to get something back.

  • Mana cost2 genericblackblack
  • Blue, Black ()
  • Power / toughness4 / 3
  • RarityRare

Menace

Whenever you sacrifice a creature, you may pay blue or black. If you do, draw a card. (blue or black can be paid with either blue or black.)

1 generic, Sacrifice a creature: Kels gains indestructible until end of turn.

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Themes

Cards That Fit Kels, Fight Fixer

Picked for what they do in Kels's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kels's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Kels, Fight Fixer

explain how Kels works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 23 Jun 2020

A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.

Wizards of the Coast 23 Jun 2020

If you sacrifice a permanent as part of a spell or activated ability's cost, Kels's middle ability will resolve before that spell or ability.

Wizards of the Coast 23 Jun 2020

If you sacrifice Kels, its middle ability triggers. It also triggers for any other creatures you sacrifice at the same time. You can sacrifice Kels to pay the cost of its own ability.

Wizards of the Coast 23 Jun 2020

Kels's middle ability is a triggered ability, not an activated ability. It doesn't allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as Kels's last ability.

Wizards of the Coast 23 Jun 2020

While resolving Kels's middle ability, you can't pay {U/B} more than once to draw more than one card.

Wizards of the Coast 23 Jun 2020

You can activate Kels's last ability even if nothing's about to destroy it and even if it already has indestructible.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Kels, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBPlayers write colors as letters: U for blue, B for black. Blue is U because B was already taken by black.AristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageSacrifice PayoffRewards you whenever something is sacrificed, meaning put into the graveyard on purpose. The reward might be a +1/+1 counter, a card, or a drained opponent, and it is the reason a deck sacrifices its own creatures. Compare Sacrifice Outlet, the card that lets you sacrifice, and Death Trigger, which fires when a creature dies for any reason. Korvold, Fae-Cursed King, Mayhem Devil, Savra, Queen of the GolgariOpen the Sacrifice Payoff pageSacrifice OutletA permanent that lets you sacrifice your own creatures or artifacts whenever you want, usually for free. Every Aristocrats deck needs one, because cards that reward a creature dying only help if you choose when it dies. Ashnod's Altar, Viscera SeerOpen the Sacrifice Outlet pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageSacrificeSacrifice decks give up their own creatures, Treasures and other cards on purpose and get something back each time. A sacrifice outlet, a card that lets you sacrifice whenever you want, is the heart of the deck.Open the Sacrifice pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets mean