- Commander Nexus
- Commanders
- Kilo, Apogee Mind
Command zone
Kilo, Apogee Mind
Legendary Artifact Creature — Robot Artificer
Kilo wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Artifact Creatures, Artificers or Robots.
- Mana cost
- White, Blue, Red ()
- Power / toughness3 / 3
- RarityMythic
Haste
Whenever Kilo becomes tapped, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Build a deck with Kilo Find it in the app
- Archetypes
- Themes
Cards That Fit Kilo, Apogee Mind
Picked for what they do in Kilo's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kilo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Kilo, Apogee Mind does6
Rulings for Kilo, Apogee Mind
explain how Kilo works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a permanent or player has more than one kind of counter on them, and you choose for that permanent or player to get additional counters, that permanent or player must get one of each kind of counter they already have. You can’t have them get just one kind of counter they already have and not the others.
If Kilo is tapped to station a permanent, its last ability will resolve before the station ability resolves.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.
You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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