- Commander Nexus
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- King of the Oathbreakers
Command zone
King of the Oathbreakers
Legendary Creature — Spirit Noble
King of the Oathbreakers wants a deck that is built around one creature type, like Elves or Dragons. It also suits a deck that makes an army of small creatures and attacks with all of them.
- Mana cost
- White, Black ()
- Power / toughness3 / 3
- RarityRare
Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
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- Archetypes
Cards That Fit King of the Oathbreakers
Picked for what they do in King of the Oathbreakers's deck. When two cards do the same job, the one with the lower comes first. All of them fit King of the Oathbreakers's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for King of the Oathbreakers
explain how King of the Oathbreakers works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A phased-out token will phase in at the beginning of its controller's untap step just like a nontoken permanent would.
An attacking or blocking creature that phases out is removed from combat.
Any continuous effects with a "for as long as" duration, such as that of Rangers of Ithilien, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
Choices made for permanents as they entered the battlefield are remembered even after they phase in.
If a spell an opponent controls targets multiple Spirits you control, King of the Oathbreakers's triggered ability will trigger once for each of those Spirits.
If King of the Oathbreakers phases in at the same time as one or more other Spirits you control, King of the Oathbreakers's last ability will trigger for each of them.
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
Phased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
10 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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