- Commander Nexus
- Commanders
- Kros, Defense Contractor
Command zone
Kros, Defense Contractor
Legendary Creature — Cat Advisor
Kros wants a deck that turns its opponents against each other. It also works in a deck built around Advisors or Cats.
- Mana cost
- White, Blue, Green ()
- Power / toughness2 / 4
- RarityMythic
At the beginning of your upkeep, put a shield counter on target creature an opponent controls.
Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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- Archetypes
Cards That Fit Kros, Defense Contractor
Picked for what they do in Kros's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kros's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Kros, Defense Contractor does6
Rulings for Kros, Defense Contractor
explain how Kros works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
“Shield” is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
Removing a shield counter in this way isn't the same as regenerating a creature.
Shield counters don't prevent players from sacrificing creatures.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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