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Marisi, Breaker of the Coil

Marisi, Breaker of the Coil

Legendary Creature — Cat Warrior

Marisi wants a deck that turns its opponents against each other. It also suits a deck that slows the whole table down with rules everyone must follow.

  • Mana cost1 genericredgreenwhite
  • White, Red, Green ()
  • Power / toughness5 / 4
  • RarityMythic

Your opponents can't cast spells during combat.

Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

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Archetypes
Themes

Cards That Fit Marisi, Breaker of the Coil

Picked for what they do in Marisi's deck. When two cards do the same job, the one with the lower comes first. All of them fit Marisi's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Marisi, Breaker of the Coil

explain how Marisi works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 23 Aug 2019

Creatures that enter the battlefield after Marisi's second ability resolves won't be goaded.

Wizards of the Coast 23 Aug 2019

If an effect allows or instructs an opponent to cast a spell during a combat phase, they can't do so. Marisi's restriction takes precedence over that permission.

Wizards of the Coast 23 Aug 2019

In a multiplayer game, if you leave the game after Marisi's second ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.

Wizards of the Coast 23 Aug 2019

Opponents can still activate abilities during combat.

Wizards of the Coast 23 Aug 2019

The goaded creatures remain goaded even if Marisi leaves the battlefield before your next turn.

Wizards of the Coast 30 Jun 2023

Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.

Wizards of the Coast 30 Jun 2023

Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.

Wizards of the Coast 30 Jun 2023

If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.

Wizards of the Coast 30 Jun 2023

If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.

Wizards of the Coast 30 Jun 2023

If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.

10 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Marisi, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRGPlayers write colors as letters: W for white, R for red, G for green.PoliticsPolitics decks turn opponents against each other, making their creatures attack someone else or letting the whole table vote. Goad is the most common tool: a goaded creature must attack, and must attack someone other than you if it can.Open the Politics pageForced CombatForces creatures to attack, or decides who they attack, often with goad. In multiplayer it points other people's creatures at each other instead of at you. Bident of Thassa, Toski, Bearer of SecretsOpen the Forced Combat pageStaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax page