- Commander Nexus
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- Kurkesh, Onakke Ancient
Command zone
Kurkesh, Onakke Ancient
Legendary Creature — Ogre Spirit
Kurkesh wants a deck that casts lots of instant and sorcery spells. It also suits a deck that answers everything its opponents play, then wins late.
- Mana cost
- Red ()
- Power / toughness4 / 3
- RarityRare
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
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- Archetypes
- Themes
Cards That Fit Kurkesh, Onakke Ancient
Picked for what they do in Kurkesh's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kurkesh's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for Kurkesh, Onakke Ancient
explain how Kurkesh works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A mana ability is an ability that (1) could add mana when it resolves, (2) isn't a loyalty ability, and (3) doesn't require a target.
Activated abilities are written in the form "Cost: Effect." Some keywords are activated abilities and will have colons in their reminder texts.
If paying the activation cost of the ability includes sacrificing Kurkesh, the ability won't be copied. At the time the ability is considered activated (after all costs are paid), Kurkesh is no longer on the battlefield.
If the ability has {X} in its cost, the value of X is copied.
If the ability is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.
The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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