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Linessa, Zephyr Mage

Linessa, Zephyr Mage

Legendary Creature — Human Wizard

Linessa wants a deck that answers everything its opponents play, then wins late. It also works in a deck built around Humans or Wizards.

  • Mana cost3 genericblue
  • Blue ()
  • Power / toughness3 / 3
  • RarityRare

Xblueblue, tap: Return target creature with mana value X to its owner's hand.

Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.

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Archetypes
Themes

Cards That Fit Linessa, Zephyr Mage

Picked for what they do in Linessa's deck. When two cards do the same job, the one with the lower comes first. All of them fit Linessa's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Linessa, Zephyr Mage does6

The 6 Cards

Rulings for Linessa, Zephyr Mage

explain how Linessa works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 May 2007

Linessa’s grandeur ability targets only a player. That player chooses which permanents to return as the ability resolves. The permanents are returned one at a time, in a specific sequence. The player can’t return an artifact creature and have that count as both the artifact and the creature, for example.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Linessa, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.ControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageTarget RemovalRemoves a single chosen permanent by destroying it, exiling it or returning it to its owner's hand, however big it is. It is the precise answer to one problem, as opposed to a board wipe that hits everything. Damage and -X/-X can miss a big creature, so they are Damage Removal and -X/-X Removal instead. Swords to Plowshares, Beast WithinOpen the Target Removal page