Skip to content
  1. Commander Nexus
  2. Commanders
  3. Maha, Its Feathers Night

Command zone

Maha, Its Feathers Night

Maha, Its Feathers Night

Legendary Creature — Elemental Bird

Maha wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Birds or Elementals.

  • Mana cost3 genericblackblack
  • Black ()
  • Power / toughness6 / 5
  • RarityMythic

Flying, trample

Ward—Discard a card.

Creatures your opponents control have base toughness 1.

Build a deck with Maha Find it in the app

Archetypes

Cards That Fit Maha, Its Feathers Night

Picked for what they do in Maha's deck. When two cards do the same job, the one with the lower comes first. All of them fit Maha's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Maha, Its Feathers Night does6

The 6 Cards

Rulings for Maha, Its Feathers Night

explain how Maha works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 26 Jul 2024

Effects that modify a creature’s power and/or toughness, such as the effect of Overprotect, will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.

Wizards of the Coast 26 Jul 2024

Maha’s last ability overwrites all previous effects that set those creatures’ base toughness to specific values. Any toughness-setting effects that start to apply afterward will overwrite this effect.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Maha, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageSelf-DiscardDiscards your own cards as a cost or an effect. Filling your own graveyard on purpose is the point: it feeds cards that bring things back, madness and channel abilities, and some cards are worth more there than in hand. Faithless Looting, Boseiju, Who EnduresOpen the Self-Discard page