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Command zone

Mangara of Corondor

Mangara of Corondor

Legendary Creature — Human Wizard

Mangara of Corondor wants a deck that answers everything its opponents play, then wins late. It also works in a deck built around Humans or Wizards.

  • Mana cost1 genericwhitewhite
  • White ()
  • Power / toughness1 / 1
  • RarityRare

tap: Exile Mangara and target permanent.

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Archetypes
Themes

Cards That Fit Mangara of Corondor

Picked for what they do in Mangara of Corondor's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mangara of Corondor's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Mangara of Corondor does6

The 6 Cards

Rulings for Mangara of Corondor

explain how Mangara of Corondor works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 19 Mar 2021

If Mangara leaves the battlefield before its ability resolves, the target permanent is still exiled. Mangara won't be exiled from the zone it's in.

Wizards of the Coast 19 Mar 2021

If the target permanent is an illegal target by the time Mangara's ability tries to resolve, the ability doesn't resolve. You don't exile Mangara.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Mangara of Corondor, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.ControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageTarget RemovalRemoves a single chosen permanent by destroying it, exiling it or returning it to its owner's hand, however big it is. It is the precise answer to one problem, as opposed to a board wipe that hits everything. Damage and -X/-X can miss a big creature, so they are Damage Removal and -X/-X Removal instead. Swords to Plowshares, Beast WithinOpen the Target Removal page