- Commander Nexus
- Commanders
- Hixus, Prison Warden
Command zone
Hixus, Prison Warden
Legendary Creature — Human Soldier
Hixus wants a deck that answers everything its opponents play, then wins late. It also works in a deck built around Humans or Soldiers.
- Mana cost
- White ()
- Power / toughness4 / 4
- RarityRare
Flash (You may cast this spell any time you could cast an instant.)
Whenever a creature deals combat damage to you, if Hixus entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
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- Archetypes
- Themes
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- Humans
- Soldiers
- Tags
Cards That Fit Hixus, Prison Warden
Picked for what they do in Hixus's deck. When two cards do the same job, the one with the lower comes first. All of them fit Hixus's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Hixus, Prison Warden does6
Rulings for Hixus, Prison Warden
explain how Hixus works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Auras attached to the exiled creatures will be put into their owners' graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.
Hixus's ability causes a zone change with a duration, a style of ability that's somewhat reminiscent of older cards like Oblivion Ring. However, unlike Oblivion Ring, cards like Hixus have a single ability that creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Hixus leaves the battlefield.
If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
If Hixus leaves the battlefield before its triggered ability resolves, the creature that dealt combat damage to you won't be exiled.
In a multiplayer game, if Hixus's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
The exiled cards return to the battlefield immediately after Hixus leaves the battlefield. Nothing happens between the two events, including state-based actions.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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