- Commander Nexus
- Commanders
- Mangara, the Diplomat
Command zone
Mangara, the Diplomat
Legendary Creature — Human Cleric
Mangara wants a deck that casts lots of instant and sorcery spells. It also works in a deck built around Clerics or Humans.
- Mana cost
- White ()
- Power / toughness2 / 4
- RarityMythic
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
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- Archetypes
- Themes
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- Clerics
- Humans
Cards That Fit Mangara, the Diplomat
Picked for what they do in Mangara's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mangara's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Mangara, the Diplomat does6
Rulings for Mangara, the Diplomat
explain how Mangara works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If some of the attacking creatures leave the battlefield while Mangara's triggered ability is on the stack, use the player or planeswalker they were attacking before they left to determine whether you draw a card. On the other hand, if they're removed from combat without leaving the battlefield, use their current information to determine that they're not attacking you or a planeswalker you control anymore.
If your opponent attacks you with one creature and your planeswalker with another, you draw a card.
Players can cast spells and activate abilities after the triggered ability resolves but before the spell that caused it to trigger does.
You draw just one card, no matter how many creatures are attacking you and your planeswalkers beyond the second.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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