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  3. Quake, Agent of S.H.I.E.L.D.

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Quake, Agent of S.H.I.E.L.D.

Quake, Agent of S.H.I.E.L.D.

Legendary Creature — Inhuman Spy Hero

Quake wants a deck that casts lots of instant and sorcery spells. It also suits a deck that slows the whole table down with rules everyone must follow.

  • Mana cost2 genericwhite
  • White ()
  • Power / toughness3 / 3
  • RarityUncommon

Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.

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Cards That Fit Quake, Agent of S.H.I.E.L.D.

Picked for what they do in Quake's deck. When two cards do the same job, the one with the lower comes first. All of them fit Quake's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Quake, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.SpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageSpellslingerRewards you for casting instants and sorceries, usually triggering each time you cast one. Storm-Kiln Artist, GuttersnipeOpen the Spellslinger pageStaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax page